TEAM BUILDING
TAUGHT BY TODD WALKER
Dungeons & Dragons is all about teamwork. Without that cleric to cast Cure Wounds or a wizard to cast Haste, that barbarian won’t last long against the onrushing horde. If the paladin doesn’t plant their feet and hold the line, the sorcerer in back won’t get off that Fireball. The rogue might be able to open that locked chest, but the druid was the only one who could tell the goblin was lying about what was in it. In a one-shot story designed to reward both creative thinking and clever cooperation, your team can overcome adversity and save the town from certain destruction- but will they all come back in one piece?